<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Jeremy Costin&#039;s weblawg.net &#187; Video Games</title>
	<atom:link href="http://weblawg.costinmedia.com/wp/category/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://weblawg.costinmedia.com/wp</link>
	<description>Information Society through the Prism of Law</description>
	<lastBuildDate>Thu, 01 Sep 2011 07:32:30 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>On Virtual Travel</title>
		<link>http://weblawg.costinmedia.com/wp/information-technology/on-virtual-travel/</link>
		<comments>http://weblawg.costinmedia.com/wp/information-technology/on-virtual-travel/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 03:17:10 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[interration]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[user rights]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/?p=222</guid>
		<description><![CDATA[Why would a denizen of a virtual world want to cross over into another virtual world, especially if she couldn&#8217;t bring her special powers, skills, or goods into that other world?  This was the question asked in a comment the &#8230; <a href="http://weblawg.costinmedia.com/wp/information-technology/on-virtual-travel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/information-technology/on-virtual-travel/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Laws for the Virtual Universe</title>
		<link>http://weblawg.costinmedia.com/wp/legal-explorations/laws-for-the-virtual-universe/</link>
		<comments>http://weblawg.costinmedia.com/wp/legal-explorations/laws-for-the-virtual-universe/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 01:02:10 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Legal Explorations]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[interration]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Ondrejka]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Snow Crash]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/?p=211</guid>
		<description><![CDATA[What if virtual worlds, no matter their purposes, narratives, unique details, and other variations, could be linked?  What if they had borders between them, keeping the right stuff in its place, but in other ways being permeable? <a href="http://weblawg.costinmedia.com/wp/legal-explorations/laws-for-the-virtual-universe/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/legal-explorations/laws-for-the-virtual-universe/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New ways of looking at video game IP</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/new-ways-of-looking-at-video-game-ip/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/new-ways-of-looking-at-video-game-ip/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 06:38:39 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Hybrid IP]]></category>
		<category><![CDATA[patent]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/?p=148</guid>
		<description><![CDATA[This is where we tread the line between copyright and patent - between creative work and invention - that has plagued software intellectual property protection for a very long time.  The game bears enough in common with its paper-and-dice ancestors to merit some form of patent consideration; yet the invention here is in fact a platform for storytelling - a tool to inspire and facilitate the creation of content by its users. <a href="http://weblawg.costinmedia.com/wp/intellectual-property/new-ways-of-looking-at-video-game-ip/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/intellectual-property/new-ways-of-looking-at-video-game-ip/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Software IP and Games &#8211; which model applies?</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/software-ip-and-games-which-model-applies/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/software-ip-and-games-which-model-applies/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 20:51:16 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[copyright reform]]></category>
		<category><![CDATA[patent]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/?p=145</guid>
		<description><![CDATA[At the moment, video games, because they are software, are covered by copyright.  But traditionally, games were covered by patent. Hmm.  I&#8217;ve argued before that software should be sui generis, governed by a hybrid model of patent and copyright: The &#8230; <a href="http://weblawg.costinmedia.com/wp/intellectual-property/software-ip-and-games-which-model-applies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/intellectual-property/software-ip-and-games-which-model-applies/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Are there benefits to &#8220;piracy&#8221;?</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/are-there-benefits-to-piracy/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/are-there-benefits-to-piracy/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 21:43:30 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Business Law]]></category>
		<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[copyfight]]></category>
		<category><![CDATA[copyleft]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[CRIA]]></category>
		<category><![CDATA[DMCA]]></category>
		<category><![CDATA[fair use]]></category>
		<category><![CDATA[MPAA]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pop culture]]></category>
		<category><![CDATA[private copying]]></category>
		<category><![CDATA[RIAA]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[user rights]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/?p=120</guid>
		<description><![CDATA[The pro-copyright lobby groups would have you believe that all unauthorized reproduction (and distribution), colloquially known (inaccurately) as piracy, is horrid for the industries concerned, and is destroying them.  Many say that unauthorized copying actually benefits the concerned industries.  Do you think this is true?  If so, which industry benefits the most?  I've created a poll and I would like you to let me know what you think.  Feel free to comment to this post. <a href="http://weblawg.costinmedia.com/wp/intellectual-property/are-there-benefits-to-piracy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/intellectual-property/are-there-benefits-to-piracy/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to make the Massive Tech Show into a massive tech show</title>
		<link>http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/</link>
		<comments>http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 03:48:59 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Business Law]]></category>
		<category><![CDATA[Communications]]></category>
		<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Massive]]></category>
		<category><![CDATA[Tazzu]]></category>
		<category><![CDATA[tech show]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/</guid>
		<description><![CDATA[I&#8217;ve been critical of the Vancouver Massive Tech Show both here and on Tazzu. I&#8217;ve branded it as boring, uninspired, a waste of an afternoon, and anything but either massive or a show. I&#8217;ve been challenged to propose something better, &#8230; <a href="http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fair Play and Griefing in Second Life</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/fair-play-and-griefing-in-second-life/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/fair-play-and-griefing-in-second-life/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 05:13:54 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[fair play]]></category>
		<category><![CDATA[freedom of expression]]></category>
		<category><![CDATA[moral rights]]></category>
		<category><![CDATA[right to play]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/intellectual-property/fair-play-and-griefing-in-second-life/</guid>
		<description><![CDATA[Terra Nova has an interesting piece on the issue of fair play in virtual worlds. I think the question is whether &#8220;griefing&#8221; could be considered infringement to fair play, which implies that fair play exists as a principle, and infers &#8230; <a href="http://weblawg.costinmedia.com/wp/intellectual-property/fair-play-and-griefing-in-second-life/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/intellectual-property/fair-play-and-griefing-in-second-life/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Selling your everything: Non-comp clauses, IP, and employment contracts</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/#comments</comments>
		<pubDate>Sun, 09 Mar 2008 03:28:49 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Business Law]]></category>
		<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[contract]]></category>
		<category><![CDATA[employment]]></category>
		<category><![CDATA[non-competition]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/</guid>
		<description><![CDATA[I would like to write, today, about a murky subject I’ve been thinking about for a few weeks. The various forms the germ of this post has assumed over those weeks all stem from a particular type of clause – &#8230; <a href="http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

