How to make the Massive Tech Show into a massive tech show
Saturday, April 26th, 2008 Posted in Business Law, Communications, Information Technology, Privacy, Video Games, Virtual Worlds | 1 Comment »I've been critical of the Vancouver Massive Tech Show both here and on Tazzu. I've branded it as boring, uninspired, a waste of an afternoon, and anything but either massive or a show. I've been challenged to propose something better, ...
Fair Play and Griefing in Second Life
Tuesday, March 11th, 2008 Posted in Intellectual Property, Video Games, Virtual Worlds | No Comments »Terra Nova has an interesting piece on the issue of fair play in virtual worlds. I think the question is whether "griefing" could be considered infringement to fair play, which implies that fair play exists as a principle, and ...
Selling your everything: Non-comp clauses, IP, and employment contracts
Saturday, March 8th, 2008 Posted in Business Law, Information Technology, Intellectual Property, Video Games, Virtual Worlds | 3 Comments »I would like to write, today, about a murky subject I’ve been thinking about for a few weeks. The various forms the germ of this post has assumed over those weeks all stem from a particular type of clause ...
EULAs and Interration
Tuesday, January 29th, 2008 Posted in Information Technology, Virtual Worlds | No Comments »Ed Castronova proposes a legal rubric called interration, kind of like incorporation for virtual worlds. He divides all virtual/synthetic/online/artificial worlds into two categories: closed and open. Closed worlds have no interaction with the outside world (Earth, real life, meat ...
EULAs aren’t all bad
Monday, January 7th, 2008 Posted in Information Technology, Intellectual Property, Virtual Worlds | No Comments »End-User License Agreements aren't all bad. They are necessary for interration - that incorporation-like thing for virtual worlds that Castronova talks about - in order to set out and delimit the game space. It is when they violate ...
