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Recent Posts
- September Changes to Estates Practice: Enduring Powers of Attorney and Representation Agreements
- Patent Assignment: Distinguishing Trolls from Legitimate Assignees, Part 2
- Patent Assignment: Distinguishing Trolls from Legitimate Assignees, Part 1
- Patent Assignment: Trolling the Gap between Potential and Actual Usefulness
- Privacy between Private Parties and the Disclosure of Information
- IP Litigation as a(n Illegal) Business Model
- Music for a Pound, or a Pound of Flesh?
- Lawyers and iPhones (and iPads) Shouldn’t Mix
- RoB Magazine declares victory on the Smartphone Plains of Abraham
- Research in Motion’s Opportunity to Promulgate Freedom
- Bill C-32: The Latest Attempt to Amend the Copyright Act
- Interpreting the NHL and the disallowed Sedin goal
- The Speciation of Web Sites
- Library Manifesto
- Technology (law) is everywhere!
- How to save a drowning business
- Information is the Good, the Currency, and the Era
- Opening the Scope of Employee Contribution
- On Virtual Travel
- Who carries your Web 2.0 banner?
Recent Comments
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- Ben Gornall on IP Litigation as a(n Illegal) Business Model
- Nimda Sys on Information is the Good, the Currency, and the Era
- Francina Kocaj on Information is the Good, the Currency, and the Era
- David T Michaels on IP Litigation as a(n Illegal) Business Model
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Category Archives: Virtual Worlds
New ways of looking at video game IP
This is where we tread the line between copyright and patent – between creative work and invention – that has plagued software intellectual property protection for a very long time. The game bears enough in common with its paper-and-dice ancestors to merit some form of patent consideration; yet the invention here is in fact a platform for storytelling – a tool to inspire and facilitate the creation of content by its users. Continue reading
How to make the Massive Tech Show into a massive tech show
I’ve been critical of the Vancouver Massive Tech Show both here and on Tazzu. I’ve branded it as boring, uninspired, a waste of an afternoon, and anything but either massive or a show. I’ve been challenged to propose something better, … Continue reading
Posted in Business Law, Communications, Information Technology, Privacy, Video Games, Virtual Worlds
Tagged Information Technology, Massive, Tazzu, tech show
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Fair Play and Griefing in Second Life
Terra Nova has an interesting piece on the issue of fair play in virtual worlds. I think the question is whether “griefing” could be considered infringement to fair play, which implies that fair play exists as a principle, and infers … Continue reading
Selling your everything: Non-comp clauses, IP, and employment contracts
I would like to write, today, about a murky subject I’ve been thinking about for a few weeks. The various forms the germ of this post has assumed over those weeks all stem from a particular type of clause – … Continue reading
EULAs and Interration
Ed Castronova proposes a legal rubric called interration, kind of like incorporation for virtual worlds. He divides all virtual/synthetic/online/artificial worlds into two categories: closed and open. Closed worlds have no interaction with the outside world (Earth, real life, meat space, … Continue reading
Posted in Information Technology, Virtual Worlds
Tagged Castronova, EULA, interration, Lastowka and Hunter, permeability, virtual world
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EULAs aren’t all bad
End-User License Agreements aren’t all bad. They are necessary for interration – that incorporation-like thing for virtual worlds that Castronova talks about – in order to set out and delimit the game space. It is when they violate Castronova’s closed/open … Continue reading
