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	<title>weblawg.net: Information Society through the Prism of Law &#187; Virtual Worlds</title>
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	<link>http://weblawg.costinmedia.com/wp</link>
	<description>Costin on IP, IT, Media, and Business Law</description>
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		<title>On Virtual Travel</title>
		<link>http://weblawg.costinmedia.com/wp/information-technology/on-virtual-travel/</link>
		<comments>http://weblawg.costinmedia.com/wp/information-technology/on-virtual-travel/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 03:17:10 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[interration]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[user rights]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/?p=222</guid>
		<description><![CDATA[Why would a denizen of a virtual world want to cross over into another virtual world, especially if she couldn&#8217;t bring her special powers, skills, or goods into that other world?  This was the question asked in a comment the other day:  http://weblawg.costinmedia.com/wp/legal-explorations/laws-for-the-virtual-universe/comment-page-1/#comment-3604
There are many examples of the attachment a player feels for his character [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Laws for the Virtual Universe</title>
		<link>http://weblawg.costinmedia.com/wp/legal-explorations/laws-for-the-virtual-universe/</link>
		<comments>http://weblawg.costinmedia.com/wp/legal-explorations/laws-for-the-virtual-universe/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 01:02:10 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Legal Explorations]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[interration]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Ondrejka]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Snow Crash]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/?p=211</guid>
		<description><![CDATA[What if virtual worlds, no matter their purposes, narratives, unique details, and other variations, could be linked?  What if they had borders between them, keeping the right stuff in its place, but in other ways being permeable?]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/legal-explorations/laws-for-the-virtual-universe/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>New ways of looking at video game IP</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/new-ways-of-looking-at-video-game-ip/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/new-ways-of-looking-at-video-game-ip/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 06:38:39 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Hybrid IP]]></category>
		<category><![CDATA[patent]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/?p=148</guid>
		<description><![CDATA[This is where we tread the line between copyright and patent - between creative work and invention - that has plagued software intellectual property protection for a very long time.  The game bears enough in common with its paper-and-dice ancestors to merit some form of patent consideration; yet the invention here is in fact a platform for storytelling - a tool to inspire and facilitate the creation of content by its users.]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/intellectual-property/new-ways-of-looking-at-video-game-ip/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to make the Massive Tech Show into a massive tech show</title>
		<link>http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/</link>
		<comments>http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 03:48:59 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Business Law]]></category>
		<category><![CDATA[Communications]]></category>
		<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Privacy]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Massive]]></category>
		<category><![CDATA[Tazzu]]></category>
		<category><![CDATA[tech show]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/</guid>
		<description><![CDATA[I&#8217;ve been critical of the Vancouver Massive Tech Show both here and on Tazzu.  I&#8217;ve branded it as boring, uninspired, a waste of an afternoon, and anything but either massive or a show.
I&#8217;ve been challenged to propose something better, so here I go:
People don&#8217;t go to Massive to get names of web designers.  [...]]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/privacy/how-to-make-the-massive-tech-show-into-a-massive-tech-show/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fair Play and Griefing in Second Life</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/fair-play-and-griefing-in-second-life/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/fair-play-and-griefing-in-second-life/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 05:13:54 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[fair play]]></category>
		<category><![CDATA[freedom of expression]]></category>
		<category><![CDATA[moral rights]]></category>
		<category><![CDATA[right to play]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/intellectual-property/fair-play-and-griefing-in-second-life/</guid>
		<description><![CDATA[Terra Nova has an interesting piece on the issue of fair play in virtual worlds.  I think the question is whether &#8220;griefing&#8221; could be considered infringement to fair play, which implies that fair play exists as a principle, and infers some kind of legal basis for it.
Fair Play (at Terra Nova)
Following is from my [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Selling your everything: Non-comp clauses, IP, and employment contracts</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/#comments</comments>
		<pubDate>Sun, 09 Mar 2008 03:28:49 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Business Law]]></category>
		<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[contract]]></category>
		<category><![CDATA[employment]]></category>
		<category><![CDATA[non-competition]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/</guid>
		<description><![CDATA[I would like to write, today, about a murky subject I’ve been thinking about for a few weeks.  The various forms the germ of this post has assumed over those weeks all stem from a particular type of clause – possibly all too common – in employment contracts:  the IP/non-comp/we-own-you clause.
I’m not against [...]]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/intellectual-property/selling-your-everything-non-comp-clauses-ip-and-employment-contracts/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>EULAs and Interration</title>
		<link>http://weblawg.costinmedia.com/wp/information-technology/eulas-and-interration/</link>
		<comments>http://weblawg.costinmedia.com/wp/information-technology/eulas-and-interration/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 04:40:49 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Castronova]]></category>
		<category><![CDATA[EULA]]></category>
		<category><![CDATA[interration]]></category>
		<category><![CDATA[Lastowka and Hunter]]></category>
		<category><![CDATA[permeability]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/information-technology/eulas-and-interration/</guid>
		<description><![CDATA[Ed Castronova proposes a legal rubric called interration, kind of like incorporation for virtual worlds.   He divides all virtual/synthetic/online/artificial worlds into two categories: closed and open.
Closed worlds have no interaction with the outside world (Earth, real life, meat space, whatever you want to call it).  Open worlds feed off the interaction between [...]]]></description>
		<wfw:commentRss>http://weblawg.costinmedia.com/wp/information-technology/eulas-and-interration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EULAs aren&#8217;t all bad</title>
		<link>http://weblawg.costinmedia.com/wp/intellectual-property/eulas-arent-all-bad/</link>
		<comments>http://weblawg.costinmedia.com/wp/intellectual-property/eulas-arent-all-bad/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 15:16:32 +0000</pubDate>
		<dc:creator>Jeremy Costin</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Canadian copyright reform]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[End User License Agreement]]></category>
		<category><![CDATA[EULA]]></category>
		<category><![CDATA[fair use]]></category>
		<category><![CDATA[reverse engineering]]></category>
		<category><![CDATA[user rights]]></category>

		<guid isPermaLink="false">http://weblawg.costinmedia.com/wp/intellectual-property/eulas-arent-all-bad/</guid>
		<description><![CDATA[End-User License Agreements aren&#8217;t all bad.  They are necessary for interration &#8211; that incorporation-like thing for virtual worlds that Castronova talks about &#8211; in order to set out and delimit the game space.  It is when they violate Castronova&#8217;s closed/open virtual world dichotomy that they become problematic.  When EULAs are used to [...]]]></description>
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		<slash:comments>0</slash:comments>
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