The pro-copyright, pro-DMCA, anti-counterfeit lobby groups would have you believe that all unauthorized reproduction (and distribution), colloquially known (inaccurately) as piracy, is horrid for the industries concerned, and is destroying them. They go so far as to call it theft, which it isn’t. It can’t be reduced to a single term, like “theft” or “piracy”, because it is not actually a crime, but the commission of an otherwise legal act made tortious (wrong in a civil, as opposed to criminal way) by the lack of authorization. Theft is in and of itself a crime, as is piracy. Copying is not. Copying without authorization is a civil wrong. I’m going to end that discussion before I get into a rant (which is being saved for a future post).
Anyway, I want to take a different tack: Many say that unauthorized copying actually benefits the concerned industries. Do you think this is true? If so, which industry benefits the most? I’ve created a poll, which is to the left of this post, and I would like you to let me know what you think. Feel free to comment to this post. I’ll repeat the options below (but the poll is on the left; it’s neater that way, especially since I’m still messing with the CSS for this new template):
Which industry benefits the most from unauthorized reproduction/distribution (i.e. “piracy”) Sorry, there are no polls available at the moment.:
- Software - Standards are reinforced and the companies profit through the necessity created by ubiquity. Ubiquity creates a spiralling increase in demand.
- Mainstream music - Popularity thresholds are crossed that are similar to the “standards” concept. The overall popularity increase yields revenue through the popularity-increases-demand model, with a net increase over the everything’s-paid-for model that has lower popularity; touring revenues further increase from the increase in popularity.
- Long-tail, independent label, and other rarer musical acts - The exposure through shared music now is no different from years ago; fans of these genres are likely to purchase albums (often directly from the artists at higher profit margin) and go to small live venues.
- Movies - Popularizing the brand in anticipation of the sequel is more important than initial returns. The movie industry in now a branding and franchise industry. In an industry now increasingly dependent on sequels and the application of the “franchise model” to entertainment, building a brand through any means whatsoever is beneficial.
- No one - Everyone loses when unauthorized reproduction is rampant. Bring on the Copyright Czar!
Posted under Business Law, Information Technology, Intellectual Property, Video Games
This post was written by Jeremy Costin on November 6, 2008


