EULAs aren’t all bad

End-User License Agreements aren’t all bad. They are necessary for interration - that incorporation-like thing for virtual worlds that Castronova talks about - in order to set out and delimit the game space. It is when they violate Castronova’s closed/open virtual world dichotomy that they become problematic. When EULAs are used to transgress the VR/RL* membrane in order to extend IP beyond its legislative bounds that they become abusive.

(Incidentally, I’ll talk about how they can be used to mediate that transgression in other contexts - like the user/avatar boundary - in another post.)

Jack Balkin states that platform owners / game developers control the artificial world through either code, contract, or a combination of the two. A simple example of this is controlling the use of offensive or profane language in family-friendly artificial environments. Many if not most of these spaces employ some sort of language filter.

The effectiveness of language filters at catching the undesired words or phrases, without too many false positives, varies considerably and is never perfect. Give a pre-teen a text box and he or she will try to find a way to say the things Mom and Dad don’t permit at the dinner table. So what is more contextually flexible but less directly enforceable than code?

Law.

*Virtual Reality / Real Life

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Posted under Information Technology, Intellectual Property, Virtual Worlds

DMCA-Free Canada: a land of opportunity

Technological Protection Measures (TPMs) are the fortresses of code, silicon, and/or law that enforce Digital Rights Management (DRM). By not criminalizing (as a per se offense) the circumvention of TPMs, Canada keeps the doors open to innovation.

Period.

Innovation is not spontaneous. For all the lip-service we pay to the “spark” of creativity, it is a much more romantic notion that what we really see. In a vacuum, there is little, if any, innovation.

Why? Because in a vacuum there is no ether connecting the various things residing there. The DMCA, by legislating the right to extend property beyond its appropriate borders, creates a social vacuum. We lose the ether of interaction that allows us to build upon each others’ successes.

Without ICQ, we wouldn’t have MSN and Yahoo!. Without MSN, Yahoo!, etc., we wouldn’t have MySpace. Without all of those social networking and template-page predecessors, we wouldn’t have Facebook, or the impetus for the (mainly open source) blogosphere.

Without Palm, we wouldn’t have Research in Motion. Why? Because RIM built the Blackberry upon the lessons learned from Palm’s Pilot.

How does one thing build on another?

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Posted under Information Technology, Intellectual Property

This post was written by Jeremy Costin on January 3, 2008

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