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- Research in Motion’s Opportunity to Promulgate Freedom
- Bill C-32: The Latest Attempt to Amend the Copyright Act
- Interpreting the NHL and the disallowed Sedin goal
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- Library Manifesto
- Technology (law) is everywhere!
- How to save a drowning business
- Information is the Good, the Currency, and the Era
- Opening the Scope of Employee Contribution
- On Virtual Travel
- Who carries your Web 2.0 banner?
- Laws for the Virtual Universe
- The Value of Liberal Arts in a Recession
- Richard Stallman came to Vancouver, and I upset him
- Does WOM or Social Network Marketing Create Agency?
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- Jeremy Costin on Research in Motion’s Opportunity to Promulgate Freedom
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Tag Archives: software
New ways of looking at video game IP
This is where we tread the line between copyright and patent – between creative work and invention – that has plagued software intellectual property protection for a very long time. The game bears enough in common with its paper-and-dice ancestors to merit some form of patent consideration; yet the invention here is in fact a platform for storytelling – a tool to inspire and facilitate the creation of content by its users. Continue reading
Software IP and Games – which model applies?
At the moment, video games, because they are software, are covered by copyright. But traditionally, games were covered by patent. Hmm. I’ve argued before that software should be sui generis, governed by a hybrid model of patent and copyright: The … Continue reading