On Virtual Travel
Tuesday, April 28th, 2009 Posted in Information Technology, Video Games, Virtual Worlds | 2 Comments »Why would a denizen of a virtual world want to cross over into another virtual world, especially if she couldn't bring her special powers, skills, or goods into that other world? This was the question asked in a comment the ...
Laws for the Virtual Universe
Saturday, March 21st, 2009 Posted in Information Technology, Legal Explorations, Video Games, Virtual Worlds | 3 Comments »What if virtual worlds, no matter their purposes, narratives, unique details, and other variations, could be linked? What if they had borders between them, keeping the right stuff in its place, but in other ways being permeable? I am in the ...
New ways of looking at video game IP
Tuesday, December 9th, 2008 Posted in Information Technology, Intellectual Property, Video Games, Virtual Worlds | 1 Comment »I suggested the other day that we use video games as the industry in which to consider hybrid IP for software. I suggested this because video game software, more than any other kind of software, still retains the elements that were ...
Software IP and Games – which model applies?
Friday, December 5th, 2008 Posted in Information Technology, Intellectual Property, Video Games | 2 Comments »At the moment, video games, because they are software, are covered by copyright. But traditionally, games were covered by patent. Hmm. I've argued before that software should be sui generis, governed by a hybrid model of patent and copyright: The Source Door: ...
