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Recent Posts
- Research in Motion’s Opportunity to Promulgate Freedom
- Bill C-32: The Latest Attempt to Amend the Copyright Act
- Interpreting the NHL and the disallowed Sedin goal
- The Speciation of Web Sites
- Library Manifesto
- Technology (law) is everywhere!
- How to save a drowning business
- Information is the Good, the Currency, and the Era
- Opening the Scope of Employee Contribution
- On Virtual Travel
- Who carries your Web 2.0 banner?
- Laws for the Virtual Universe
- The Value of Liberal Arts in a Recession
- Richard Stallman came to Vancouver, and I upset him
- Does WOM or Social Network Marketing Create Agency?
Recent Comments
- Jeremy Costin on Research in Motion’s Opportunity to Promulgate Freedom
- Alexander Finger on Research in Motion’s Opportunity to Promulgate Freedom
- Fran on Research in Motion’s Opportunity to Promulgate Freedom
- Jeremy Costin on RIAA and MPAA hijack the border (or someone like them)
- Matthew Anderson on RIAA and MPAA hijack the border (or someone like them)
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Tag Archives: Virtual Worlds
The Value of Liberal Arts in a Recession
The New York Times recently published an article, “In Tough Times, the Humanities Must Justify Their Worth.” The division between science and the humanities is a recent contrivance, and its maintenance has no good historical precedent. The humanist training, the whetting of mental faculties that not only separate us from the animals but allow us to weigh and manage the fruit and potential fruit of our technical wizardry, is as essential to a growing society as the freedom that makes it possible. Continue reading
Posted in Civil Liberties, Humanities
Tagged aristotle, Civil Liberties, democracy, economic crisis, Humanities, new york times, recession, sarah brophy, Virtual Worlds
3 Comments
Fair Play and Griefing in Second Life
Terra Nova has an interesting piece on the issue of fair play in virtual worlds. I think the question is whether “griefing” could be considered infringement to fair play, which implies that fair play exists as a principle, and infers … Continue reading
EULAs aren’t all bad
End-User License Agreements aren’t all bad. They are necessary for interration – that incorporation-like thing for virtual worlds that Castronova talks about – in order to set out and delimit the game space. It is when they violate Castronova’s closed/open … Continue reading